Toggle navigation
Hot Examples
EN
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Search
Home
CadEditor
FormMain
SetScreens
CadEditor.FormMain.SetScreens C# (CSharp) Method
FormMain Class Documentation
Show file
Open project: spiiin/CadEditor
SetScreens()
public
method
public
SetScreens
(
int
screens
) :
void
screens
int
return
void
public void SetScreens(int[][] screens) { this.screens = screens; }
FormMain
Dispose
Form1_Load
FormMain
FormMain_FormClosing
InitializeComponent
SetScreens
addSubeditorButton
addToolButton
appendCurTileStruct
btOpen_Click
btSave_Click
btSubeditor_Click
bttLayer_DropDownItemClicked
bttReload_Click
bttScale_DropDownItemClicked
bttShowBrush_CheckedChanged
bttShowLayer1_CheckedChanged
bttShowLayer2_CheckedChanged
bttStructures_Click
buttonBlockClick
cbAdvanced_CheckedChanged
cbGroup_SelectedIndexChanged
cbLevelNo_SelectedIndexChanged
cbLevel_SelectedIndexChanged
cbPanelNo_SelectedIndexChanged
cbScreenNo_SelectedIndexChanged
cbShowAxis_CheckedChanged
cbShowNeighborns_CheckedChanged
cbUseStructs_CheckedChanged
changeBlocksSize
changeLevelIndex
convertMouseToDxDy
drawActiveTileStruct
getBigBlockImageList
lbStructures_SelectedIndexChanged
makeBigBlocksEditor
makeBlocksEditor
makeSegaBigBlocks
mapScreen_MouseClick
mapScreen_MouseDown
mapScreen_MouseLeave
mapScreen_MouseMove
mapScreen_MouseUp
openFile
pictureBox1_Paint
prepareBlocksPanel
reloadBlocksPanel
reloadCallback
reloadGameType
reloadLevel
renderNeighbornLine
resetControls
resetMapScreenSize
resetScreens
returnCbLevelIndex
saveScreens
saveToFile
setBigBlocksIndexes
setBlocks
setDirty
subeditorClosed
subeditorOpen
tbbShowInfo_Click
tbbShowPluginInfo_Click
updateBlocksPanelVisible
updateMap
updateSaveVisibility