CUE.NET.Devices.Mousemat.CorsairMousemat.Initialize C# (CSharp) Method

Initialize() public method

Initializes the mousemat.
public Initialize ( ) : void
return void
        public override void Initialize()
        {
            int deviceCount = _CUESDK.CorsairGetDeviceCount();

            // Get mousemat device index
            int mousematIndex = -1;
            for (int i = 0; i < deviceCount; i++)
            {
                _CorsairDeviceInfo nativeDeviceInfo = (_CorsairDeviceInfo)Marshal.PtrToStructure(_CUESDK.CorsairGetDeviceInfo(i), typeof(_CorsairDeviceInfo));
                GenericDeviceInfo info = new GenericDeviceInfo(nativeDeviceInfo);
                if (info.Type != CorsairDeviceType.Mousemat)
                    continue;

                mousematIndex = i;
                break;
            }
            if (mousematIndex < 0)
                throw new WrapperException("Can't determine mousemat device index");

            _CorsairLedPositions nativeLedPositions = (_CorsairLedPositions)Marshal.PtrToStructure(_CUESDK.CorsairGetLedPositionsByDeviceIndex(mousematIndex), typeof(_CorsairLedPositions));
            int structSize = Marshal.SizeOf(typeof(_CorsairLedPosition));
            IntPtr ptr = nativeLedPositions.pLedPosition;

            // Put the positions in an array for sorting later on
            List<_CorsairLedPosition> positions = new List<_CorsairLedPosition>();
            for (int i = 0; i < nativeLedPositions.numberOfLed; i++)
            {
                _CorsairLedPosition ledPosition = (_CorsairLedPosition)Marshal.PtrToStructure(ptr, typeof(_CorsairLedPosition));
                ptr = new IntPtr(ptr.ToInt64() + structSize);
                positions.Add(ledPosition);
            }

            // Sort for easy iteration by clients
            foreach (_CorsairLedPosition ledPosition in positions.OrderBy(p => p.ledId))
                InitializeLed(ledPosition.ledId, new RectangleF((float)ledPosition.left, (float)ledPosition.top, (float)ledPosition.width, (float)ledPosition.height));

            base.Initialize();
        }