protected void Animate(TimeSpan Time, Action<float> StepAction)
{
Stopwatch Stopwatch = new Stopwatch();
//Stopwatch.
//Stopwatch.StartNew();
Stopwatch.Start();
//var Start = DateTime.Now;
//var End = Start + Time;
StepAction(0);
while (true)
{
var ElapsedPercent = (float)((double)Stopwatch.ElapsedMilliseconds / (double)Time.TotalMilliseconds);
//Console.WriteLine(Stopwatch.Elapsed.TotalMilliseconds);
if (ElapsedPercent >= 1)
{
StepAction(1);
break;
}
else
{
StepAction(ElapsedPercent);
}
Yield();
}
}