public void GetNext(byte[] buffer)
{
//Call this to process the next part of audio and return it in raw form.
ClearWorkingBuffer();
FillWorkingBuffer();
for (int x = 0; x < effects.Count; x++)
{
effects[x].doEffect(sampleBuffer);
}
ConvertBuffer(sampleBuffer, buffer);
}
StreamSynthesizer::GetNext ( float buffer ) : void |