private PickedGeometry SearchLine(RenderEventArgs arg, uint stageVertexId,
int x, int y, uint lastVertexId, ZeroIndexLineSearcher searcher)
{
var vertexIds = searcher.Search(arg, x, y, lastVertexId, this);
var positions = FillPickedGeometrysPosition(vertexIds);
var pickedGeometry = new PickedGeometry(arg.UsingViewPort, PickingGeometryType.Line, positions, vertexIds, stageVertexId, this);
return pickedGeometry;
}