CSharpGL.ZeroIndexLineInQuadSearcher.Search C# (CSharp) Method

Search() private method

private Search ( RenderEventArgs arg, int x, int y, uint lastVertexId, ZeroIndexRenderer modernRenderer ) : uint[]
arg RenderEventArgs
x int mouse position(Left Down is (0, 0)).
y int mouse position(Left Down is (0, 0)).
lastVertexId uint
modernRenderer ZeroIndexRenderer
return uint[]
        internal override uint[] Search(RenderEventArgs arg,
            int x, int y,
            uint lastVertexId, ZeroIndexRenderer modernRenderer)
        {
            OneIndexBuffer buffer = Buffer.Create(IndexBufferElementType.UInt, 8, DrawMode.Lines, BufferUsage.StaticDraw);
            unsafe
            {
                var array = (uint*)buffer.MapBuffer(MapBufferAccess.WriteOnly);
                array[0] = lastVertexId - 1; array[1] = lastVertexId - 0;
                array[2] = lastVertexId - 2; array[3] = lastVertexId - 1;
                array[4] = lastVertexId - 3; array[5] = lastVertexId - 2;
                array[6] = lastVertexId - 0; array[7] = lastVertexId - 3;
                buffer.UnmapBuffer();
            }
            modernRenderer.Render4InnerPicking(arg, buffer);
            uint id = ColorCodedPicking.ReadStageVertexId(x, y);

            buffer.Dispose();

            if (id + 3 == lastVertexId)
            { return new uint[] { id + 3, id, }; }
            else
            { return new uint[] { id - 1, id, }; }
        }
ZeroIndexLineInQuadSearcher