private VertexBuffer ( uint bufferId, VBOConfig config, string varNameInVertexShader, int length, int byteLength, uint instancedDivisor, int patchVertexes ) : System | ||
bufferId | uint | 用glGenBuffers()得到的VBO的Id。 |
config | VBOConfig | This |
varNameInVertexShader | string | 此顶点属性VBO对应于vertex shader中的哪个in变量? |
length | int | 此VBO含有多个个元素? |
byteLength | int | 此VBO中的数据在内存中占用多少个字节? |
instancedDivisor | uint | 0: not instanced. 1: instanced divisor is 1. |
patchVertexes | int | How many vertexes makes a patch? No patch if |
return | System |