CSharpGL.Texture.Texture C# (CSharp) Method

Texture() public method

Texture.
public Texture ( TextureTarget target, Bitmap bitmap, SamplerBase samplerBuilder, int maxLevel, int border ) : System
target TextureTarget
bitmap System.Drawing.Bitmap
samplerBuilder SamplerBase
maxLevel int
border int
return System
        public Texture(TextureTarget target,
            Bitmap bitmap,
            SamplerBase samplerBuilder, int maxLevel = 0, int border = 0)
            : this(target, new BitmapFiller(bitmap, maxLevel, OpenGL.GL_RGBA, border, OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, target == TextureTarget.Texture2D), samplerBuilder)
        {
        }

Same methods

Texture::Texture ( TextureTarget target, Bitmap bitmap, SamplerParameters parameters, MipmapFilter mipmapFiltering = MipmapFilter.LinearMipmapLinear, int maxLevel, int border ) : System
Texture::Texture ( TextureTarget target, ImageFiller imageBuilder, SamplerBase samplerBuilder ) : System
Texture::Texture ( TextureTarget target, ImageFiller imageBuilder, SamplerParameters parameters, MipmapFilter mipmapFiltering = MipmapFilter.LinearMipmapLinear ) : System