private SimpleRenderer ( IBufferable model, |
||
model | IBufferable | |
shaderCodes | ||
attributeMap | AttributeMap | |
positionNameInIBufferable | string |
private SimpleRenderer(IBufferable model, ShaderCode[] shaderCodes,
AttributeMap attributeMap, string positionNameInIBufferable, params GLState[] switches)
: base(model, shaderCodes, attributeMap, positionNameInIBufferable, switches)
{
}