private void ScientificCanvas_Load(object sender, EventArgs e)
{
var camera = new Camera(new vec3(4, 1.6f, 3), new vec3(0, 0, 0), new vec3(0, 1, 0),
CameraType.Perspecitive, this.Width, this.Height);
var cameraManipulater = new SatelliteManipulater();
cameraManipulater.Bind(camera, this);
this.cameraManipulater = cameraManipulater;
this.Scene = new Scene(camera, this);
//this.Scene.Cursor.Enabled = false;
{
var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom,
new Padding(10, 10, 10, 10), new Size(128, 128));
uiAxis.Initialize();
//// display this UI control's area.
//uiAxis.StateList.Add(new ClearColorState());
this.Axis = uiAxis;
this.Scene.RootUI.Children.Add(uiAxis);
}
{
var uiColorPalette = new UIColorPaletteRenderer(100,
CodedColor.GetDefault(),
AnchorStyles.Left | AnchorStyles.Bottom | AnchorStyles.Right,
new Padding(148, 10, 60, 10 + 40), new Size(400, 40), -100, 100);
uiColorPalette.Initialize();
this.ColorPalette = uiColorPalette;
this.Scene.RootUI.Children.Add(uiColorPalette);
}
this.Resize += this.Scene.Resize;
this.OpenGLDraw += ScientificCanvas_OpenGLDraw;
//this.MouseDown += ScientificCanvas_MouseDown;
//this.MouseMove += ScientificCanvas_MouseMove;
//this.MouseUp += ScientificCanvas_MouseUp;
//this.MouseWheel += ScientificCanvas_MouseWheel;
}