CSharpGL.Sampler.Bind C# (CSharp) Method

Bind() public method

texture's settings.
public Bind ( uint unit, TextureTarget target ) : void
unit uint OpenGL.GL_TEXTURE0 etc.
target TextureTarget
return void
        public override void Bind(uint unit, TextureTarget target)
        {
            if (!this.initialized) { this.Initialize(unit, target); }

            OpenGL.BindSampler(unit, this.Id);
        }