CSharpGL.RandomPointsModel.GetVertexAttributeBuffer C# (CSharp) Method

GetVertexAttributeBuffer() public method

public GetVertexAttributeBuffer ( string bufferName, string varNameInShader ) : CSharpGL.VertexBuffer
bufferName string
varNameInShader string
return CSharpGL.VertexBuffer
        public CSharpGL.VertexBuffer GetVertexAttributeBuffer(string bufferName, string varNameInShader)
        {
            if ((bufferName == position))
            {
                if ((this.positionBuffer == null))
                {
                    int length = this.pointCount;
                    VertexBuffer buffer = VertexBuffer.Create(typeof(vec3), length, VBOConfig.Vec3, varNameInShader, BufferUsage.StaticDraw);
                    unsafe
                    {
                        var random = new Random();
                        IntPtr pointer = buffer.MapBuffer(MapBufferAccess.WriteOnly);
                        var array = (vec3*)pointer;
                        for (int i = 0; i < this.pointCount; i++)
                        {
                            array[i] = (new vec3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble()) - new vec3(0.5f, 0.5f, 0.5f)) * this.Lengths;
                        }
                        buffer.UnmapBuffer();
                    }

                    this.positionBuffer = buffer;
                }
                return positionBuffer;
            }
            else
            {
                throw new System.ArgumentException("bufferName");
            }
        }