CSharpGL.PrimitiveRecognizer.RecognizeUInt C# (CSharp) Method

RecognizeUInt() protected abstract method

protected abstract RecognizeUInt ( uint lastVertexId, IntPtr pointer, OneIndexBuffer oneIndexBuffer, List primitiveInfoList ) : void
lastVertexId uint
pointer System.IntPtr
oneIndexBuffer OneIndexBuffer
primitiveInfoList List
return void
        protected abstract void RecognizeUInt(uint lastVertexId, IntPtr pointer, OneIndexBuffer oneIndexBuffer, List<RecognizedPrimitiveInfo> primitiveInfoList);

Same methods

PrimitiveRecognizer::RecognizeUInt ( uint lastVertexId, IntPtr pointer, OneIndexBuffer oneIndexBuffer, List primitiveInfoList, uint primitiveRestartIndex ) : void