CSharpGL.ByteImageFiller.Fill C# (CSharp) Method

Fill() public method

build texture's content with Bitmap.
public Fill ( ) : void
return void
        public override void Fill()
        {
            OpenGL.PixelStorei(OpenGL.GL_UNPACK_ALIGNMENT, 1);
            OpenGL.TexImage1D((uint)TextureTarget.Texture1D, 0, OpenGL.GL_RGBA8, this.width, 0, OpenGL.GL_RGBA, OpenGL.GL_UNSIGNED_BYTE, content);
        }