CSharpGL.SceneEditor.FormSceneObjectListMonitor.InitializeComponent C# (CSharp) Method

InitializeComponent() private method

Required method for Designer support - do not modify the contents of this method with the code editor.
private InitializeComponent ( ) : void
return void
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.textBox1 = new System.Windows.Forms.TextBox();
            this.timer1 = new System.Windows.Forms.Timer(this.components);
            this.SuspendLayout();
            // 
            // textBox1
            // 
            this.textBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
            | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.textBox1.Location = new System.Drawing.Point(12, 12);
            this.textBox1.Multiline = true;
            this.textBox1.Name = "textBox1";
            this.textBox1.Size = new System.Drawing.Size(630, 551);
            this.textBox1.TabIndex = 0;
            // 
            // timer1
            // 
            this.timer1.Interval = 1000;
            this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
            // 
            // FormSceneObjectListMonitor
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(654, 575);
            this.Controls.Add(this.textBox1);
            this.Name = "FormSceneObjectListMonitor";
            this.Text = "FormSceneObjectListMonitor";
            this.ResumeLayout(false);
            this.PerformLayout();

        }