CSPspEmu.Program._MainData C# (CSharp) Method

_MainData() private static method

private static _MainData ( ) : void
return void
        private static void _MainData()
        {
            var Context = GLContextFactory.CreateWindowless().MakeCurrent();
            //var BitmapIn = new Bitmap(Image.FromFile(@"C:\temp\1.png"));
            var BitmapIn = new Bitmap(Image.FromFile(@"C:\temp\in.png"));

            Console.WriteLine("{0}", String.Join("\n", Assembly.GetExecutingAssembly().GetManifestResourceNames()));

            var TextureOut = new XBRShader().Process(GLTextureCreateFromBitmap(BitmapIn));

            new Bitmap(TextureOut.Width, TextureOut.Height).SetChannelsDataInterleaved(TextureOut.GetDataFromGpu(), BitmapChannelList.RGBA).Save(@"c:\temp\out.png");

            //var Smaa = new Smaa();
            //var TextureIn = GLTextureCreateFromBitmap(BitmapIn);
            //var TextureOut = Smaa.Process(TextureIn, null);
            //
            //new Bitmap(TextureOut.Width, TextureOut.Height).SetChannelsDataInterleaved(TextureOut.GetDataFromGpu(), BitmapChannelList.RGBA).Save(@"c:\temp\test.out.png");
            //
            //File.WriteAllBytes(@"c:\temp\test.out.bin", TextureOut.GetDataFromGpu());

            Environment.Exit(0);
        }