public Font sceFontOpenUserMemory(FontLibrary FontLibrary, byte* MemoryFontAddress, int MemoryFontLength, uint* ErrorCode) { var MemoryFont = PointerUtils.PointerToByteArray(MemoryFontAddress, MemoryFontLength); var PGF = new PGF().Load(new MemoryStream(MemoryFont)); var Font = new Font(FontLibrary, PGF); *ErrorCode = 0; return Font; }