private void LoadTexMapFile()
{
if (File.Exists(LinkedTextureMapFile))
{
TexMap.Clear();
foreach (var Line in File.ReadAllLines(LinkedTextureMapFile))
{
var Parts = Line.Split(new[] { " ", "\t" }, 2, StringSplitOptions.RemoveEmptyEntries);
if (Parts.Length > 0)
{
var CacheHash = Convert.ToUInt64(Parts[0], 16);
TexMap[CacheHash] = Parts[1].Trim();
}
}
}
}