public XBRShader()
{
Console.WriteLine("{0}", String.Join("\n", Assembly.GetExecutingAssembly().GetManifestResourceNames()));
Shader = new GLShader(
GLShaderFilter.DefaultVertexShader,
Assembly.GetExecutingAssembly().GetManifestResourceStream("CSPspEmu.Gui.XBR.Shader.Shader_2xBR.frag").ReadAllContentsAsString()
);
Filter = GLShaderFilter.Create(1, 1, Shader);
}