CSPspEmu.Debugger.TcpServer.listen C# (CSharp) Method

listen() public method

public listen ( int backlog = 16 ) : void
backlog int
return void
        public void listen(int backlog = 16)
        {
            /*
            writef("Starting server %s:%d...", ip, port);
            serverSocket.bind(new InternetAddress(ip, port));
            serverSocket.listen(backlog);
            writefln("Ok");

            while (true) {
                checkRead.reset();
                checkWrite.reset();
                checkError.reset();

                checkRead.add(serverSocket);
                checkWrite.add(serverSocket);
                checkError.add(serverSocket);

                foreach (ref clientSocket; clients.keys) {
                    checkRead.add(clientSocket);
                    //checkWrite.add(clientSocket);
                    checkError.add(clientSocket);
                }

                serverSocket.select(checkRead, checkWrite, checkError);

                // New connection available.
                if (checkRead.isSet(serverSocket)) {
                    Socket clientSocket = serverSocket.accept();
                    clientSocket.blocking = false;
                    clients[clientSocket] = true;
                    try {
                        handleConnect(clientSocket);
                    } catch (Throwable o) {
                        writefln("%s", o);
                    }
                }

                foreach (ref clientSocket; clients.keys.dup) {
                    // Data available.
                    if (checkRead.isSet(clientSocket)) {
                        ubyte[] buffer = new ubyte[1024];
                        int bufferLen;
                        while (true) {
                            bufferLen = clientSocket.receive(buffer);
                            if (bufferLen <= 0) break;
                            try {
                                handleData(clientSocket, buffer[0..bufferLen]);
                            } catch (Throwable o) {
                                writefln("%s", o);
                            }
                        }
                        if (bufferLen == 0) {
                            clients.remove(clientSocket);
                            try {
                                handleDisconnect(clientSocket);
                            } catch (Throwable o) {
                                writefln("%s", o);
                            }
                        }
                    }
                }

                Thread.sleep(dur!"msecs"(1));
            }
            */
        }