void IInjectInitialize.Initialize()
{
this.DisplayListQueue = new LinkedList<GpuDisplayList>();
this.DisplayListFreeQueue = new Queue<GpuDisplayList>();
for (int n = 0; n < DisplayListsCount; n++)
{
var DisplayList = new GpuDisplayList(Memory, this, n);
this.DisplayLists[n] = DisplayList;
//this.DisplayListFreeQueue.Enqueue(DisplayLists[n]);
EnqueueFreeDisplayList(DisplayLists[n]);
}
}