public virtual void Sync(GpuStateStruct* LastGpuState) { }
public void GeDrawSync(Action SyncCallback) { Syncing = true; Status2.CallbackOnStateOnce(Status2Enum.Completed, () => { CapturingWaypoint(); GpuImpl.Sync(LastProcessedGpuDisplayList.GpuStateStructPointer); SyncCallback(); Syncing = false; }); }