private void UpdateTextures(int ScaleViewport)
{
if (CurrentScaleViewport == ScaleViewport) return;
CurrentScaleViewport = ScaleViewport;
MustUpdateRenderTarget = false;
if (RenderTarget != null) RenderTarget.Dispose();
RenderTarget = GLRenderTarget.Create(
Width = 512 * ScaleViewport,
Height = 272 * ScaleViewport
);
//Console.WriteLine(OpenglContextFactory.Current);
//Console.WriteLine(RenderTarget);
//Console.ReadKey();
}