CSPspEmu.Core.Gpu.Impl.Opengl.Modules.OpenglGpuImplCommon.PrepareStateCommon C# (CSharp) Method

PrepareStateCommon() public static method

public static PrepareStateCommon ( GpuStateStruct GpuState, int ScaleViewport ) : void
GpuState CSPspEmu.Core.Gpu.State.GpuStateStruct
ScaleViewport int
return void
        public static void PrepareStateCommon(GpuStateStruct* GpuState, int ScaleViewport)
        {
            var Viewport = GpuState->Viewport;
            //ViewportStruct(
            //  Position=Vector3f(X=2048,Y=2048,Z=0.9999847),
            //  Scale=Vector3f(X=480,Y=-272,Z=-32768),
            //  RegionTopLeft=PointS(X=0,Y=0),
            //  RegionBottomRight=PointS(X=479,Y=271)
            //)
            //ViewportStruct(
            //  RegionSize=PointS(X=384,Y=240),
            //  Position=Vector3f(X=2048,Y=2048,Z=0),
            //  Scale=Vector3f(X=480,Y=-272,Z=0),
            //  RegionTopLeft=PointS(X=0,Y=0),
            //  RegionBottomRight=PointS(X=383,Y=239)
            //)
            //Console.Error.WriteLine(Viewport.ToString());

            //GL.Hint(HintTarget.PolygonSmoothHint, HintMode.Fastest);
            //GL.Hint(HintTarget.LineSmoothHint, HintMode.Fastest);
            //GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Fastest);
            //GL.Hint(HintTarget.PointSmoothHint, HintMode.Fastest);

            /*
                            int halfHeight = Math.abs(context.viewport_height);
                            int halfWidth = Math.abs(context.viewport_width);
                            int viewportX = context.viewport_cx - halfWidth - context.offset_x;
                            int viewportY = context.viewport_cy - halfHeight - context.offset_y;
                            int viewportWidth = 2 * halfWidth;
                            int viewportHeight = 2 * halfHeight;

                            // For OpenGL, translate the viewportY from the upper left corner
                            // to the lower left corner.
                            viewportY = Screen.height - viewportY - viewportHeight;

                            re.setViewport(viewportX, viewportY, viewportWidth, viewportHeight);
            */

            //int ScreenWidth = 480;
            //int ScreenHeight = 272;
            //
            //int ScaledWidth = (int)(((double)ScreenWidth / (double)Viewport.RegionSize.X) * (double)ScreenWidth);
            //int ScaledHeight = (int)(((double)ScreenHeight / (double)Viewport.RegionSize.Y) * (double)ScreenHeight);
            //
            //GL.glViewport(
            //	(int)Viewport.RegionTopLeft.X * ScaleViewport,
            //	(int)Viewport.RegionTopLeft.Y * ScaleViewport,
            //	ScaledWidth * ScaleViewport,
            //	ScaledHeight * ScaleViewport
            //);
        }
OpenglGpuImplCommon