Returns the next code-block in the current tile for the specified component, as a copy (see below). The order in which code-blocks are returned is not specified. However each code-block is returned only once and all code-blocks will be returned if the method is called 'N' times, where 'N' is the number of code-blocks in the tile. After all the code-blocks have been returned for the current tile calls to this method will return 'null'.
When changing the current tile (through 'setTile()' or 'nextTile()') this method will always return the first code-block, as if this method was never called before for the new current tile.
The data returned by this method is always a copy of the internal data of this object, and it can be modified "in place" without any problems after being returned. The 'offset' of the returned data is 0, and the 'scanw' is the same as the code-block width. The 'magbits' of the returned data is not set by this method and should be ignored. See the 'CBlkWTData' class.
The 'ulx' and 'uly' members of the returned 'CBlkWTData' object contain the coordinates of the top-left corner of the block, with respect to the tile, not the subband.