CNCMaps.Engine.Map.Map.GetObjectsAt C# (CSharp) Method

GetObjectsAt() public method

public GetObjectsAt ( int dx, int dy ) : List
dx int
dy int
return List
        public List<GameObject> GetObjectsAt(int dx, int dy)
        {
            var tile = _tiles[dx, dy];
            var ret = new List<GameObject>();
            ret.AddRange(tile.AllObjects.OfType<SmudgeObject>());
            ret.AddRange(tile.AllObjects.OfType<OverlayObject>().Where(o => o.Drawable == null || !o.Drawable.Overrides));
            ret.AddRange(tile.AllObjects.OfType<TerrainObject>());
            ret.AddRange(tile.AllObjects.OfType<InfantryObject>());
            ret.AddRange(tile.AllObjects.OfType<UnitObject>());
            ret.AddRange(tile.AllObjects.OfType<StructureObject>());
            ret.AddRange(tile.AllObjects.OfType<AircraftObject>());
            ret.AddRange(tile.AllObjects.OfType<OverlayObject>().Where(o => o.Drawable != null && o.Drawable.Overrides));
            return ret;
        }