public void LoadContent()
{
Console.WriteLine("Checking world integrity...");
// Check to make sure our files containing the world exist.
if (!Directory.Exists(Constants.FILEPATH_PLAYERS)) Directory.CreateDirectory(Constants.FILEPATH_PLAYERS.TrimEnd('/'));
if (!Directory.Exists(Constants.FILEPATH_NPCS)) Directory.CreateDirectory(Constants.FILEPATH_NPCS.TrimEnd('/'));
if (!Directory.Exists(Constants.FILEPATH_MAPS)) Directory.CreateDirectory(Constants.FILEPATH_MAPS.TrimEnd('/'));
if (!Directory.Exists(Constants.FILEPATH_ITEMS)) Directory.CreateDirectory(Constants.FILEPATH_ITEMS.TrimEnd('/'));
// Check to make sure the file for storing players name is there.
if (!File.Exists(Constants.FILEPATH_DATA + "names.txt")) File.Create(Constants.FILEPATH_DATA + "names.txt").Close();
_mapManager.LoadMaps();
_npcManager.LoadNpcs();
_itemManager.LoadItems();
}