CEngineSharp_Server.World.ContentManager.LoadContent C# (CSharp) Method

LoadContent() public method

public LoadContent ( ) : void
return void
        public void LoadContent()
        {
            Console.WriteLine("Checking world integrity...");
            // Check to make sure our files containing the world exist.
            if (!Directory.Exists(Constants.FILEPATH_PLAYERS)) Directory.CreateDirectory(Constants.FILEPATH_PLAYERS.TrimEnd('/'));
            if (!Directory.Exists(Constants.FILEPATH_NPCS)) Directory.CreateDirectory(Constants.FILEPATH_NPCS.TrimEnd('/'));
            if (!Directory.Exists(Constants.FILEPATH_MAPS)) Directory.CreateDirectory(Constants.FILEPATH_MAPS.TrimEnd('/'));
            if (!Directory.Exists(Constants.FILEPATH_ITEMS)) Directory.CreateDirectory(Constants.FILEPATH_ITEMS.TrimEnd('/'));

            // Check to make sure the file for storing players name is there.
            if (!File.Exists(Constants.FILEPATH_DATA + "names.txt")) File.Create(Constants.FILEPATH_DATA + "names.txt").Close();

            _mapManager.LoadMaps();
            _npcManager.LoadNpcs();
            _itemManager.LoadItems();
        }