public void SpawnItem(Item item, Vector position, int spawnTime)
{
var mapItem = new MapItem(item, position, spawnTime);
this.items.Add(mapItem);
Packet packet = new Packet(PacketType.SpawnMapItemPacket);
packet.Message.Write(mapItem.Item.Name);
packet.Message.Write(mapItem.Item.TextureNumber);
packet.Message.Write(mapItem.Position);
packet.Message.Write(mapItem.SpawnDuration);
this.SendPacket(packet, NetDeliveryMethod.ReliableOrdered, ChannelTypes.WORLD, true);
}