public PlayerEditor(string dataPath)
{
InitializeComponent();
//
// this.dataPath = dataPath;
//
// this.playerTextureScrollBar.Minimum = 0;
//
// this.playerTextureScrollBar.LargeChange = 1;
//
// this.playerTextureScrollBar.Maximum = (new DirectoryInfo(Constants.FILEPATH_GRAPHICS + "/Characters/")).GetFiles("*.png").Length - 1;
//
// this.playerSpriteDisplay = new RenderWindow(this.playerSpritePic.Handle);
// this.playerSpriteDisplay.SetActive(false);
//
// this.LoadPlayers();
//
// this.exiting = false;
//
// new Thread(this.NpcAnimationLogic).Start();
}