CEngineSharp_Editor.PlayerEditor.PlayerEditor C# (CSharp) Method

PlayerEditor() public method

public PlayerEditor ( string dataPath ) : System
dataPath string
return System
        public PlayerEditor(string dataPath)
        {
            InitializeComponent();
            //
            //            this.dataPath = dataPath;
            //
            //            this.playerTextureScrollBar.Minimum = 0;
            //
            //            this.playerTextureScrollBar.LargeChange = 1;
            //
            //            this.playerTextureScrollBar.Maximum = (new DirectoryInfo(Constants.FILEPATH_GRAPHICS + "/Characters/")).GetFiles("*.png").Length - 1;
            //
            //            this.playerSpriteDisplay = new RenderWindow(this.playerSpritePic.Handle);
            //            this.playerSpriteDisplay.SetActive(false);
            //
            //            this.LoadPlayers();
            //
            //            this.exiting = false;
            //
            //            new Thread(this.NpcAnimationLogic).Start();
        }