private void SpawnMapItem(PacketReceivedEventArgs args)
{
var name = args.Message.ReadString();
var textureNumber = args.Message.ReadInt32();
var x = args.Message.ReadInt32();
var y = args.Message.ReadInt32();
var duration = args.Message.ReadInt32();
var item = new Item(name, textureNumber)
{
Sprite =
{
Position = new Vector2f(x * 32, y * 32)
}
};
this.Map.SpawnMapItem(item, x, y, duration);
}