private void _window_KeyReleased(object sender, KeyEventArgs e)
{
Player player = ServiceLocator.WorldManager.PlayerManager.GetPlayer(ServiceLocator.WorldManager.PlayerManager.ClientID);
switch (e.Code)
{
case Keyboard.Key.Up:
if (player != null && player.Direction == Directions.Up)
player.IsMoving = false;
break;
case Keyboard.Key.Down:
if (player != null && player.Direction == Directions.Down)
player.IsMoving = false;
break;
case Keyboard.Key.Right:
if (player != null && player.Direction == Directions.Right)
player.IsMoving = false;
break;
case Keyboard.Key.Left:
if (player != null && player.Direction == Directions.Left)
player.IsMoving = false;
break;
}
}