private void SetupReceiver()
{
//STEP2: Setup and create the receiver call
Debug.Log("receiver setup");
//receiver doesn't use video and audio
MediaConfig mediaConf1 = new MediaConfig();
mediaConf1.Video = false;
mediaConf1.Audio = false;
//this creates the receiver
receiver = UnityCallFactory.Instance.Create(netConf);
//register our event handler. This is used to control all
//further interaction with the call object later
receiver.CallEvent += Receiver_CallEvent;
//Ask for permission to access the media
//(will always work as both is set to false)
//See Receiver_CallEvent for next step
receiver.Configure(mediaConf1);
}