ByChance.Levels3D.LevelGenerator3D.AddChunk C# (CSharp) Method

AddChunk() public method

Expands the passed level at any free context.
/// , or is null. /// /// is empty, or the types of and don't match. ///
public AddChunk ( ChunkLibrary3D chunkLibrary, Level3D level, Random2 random ) : bool
chunkLibrary ChunkLibrary3D /// Chunk library that holds all chunk templates to use for the level generation. ///
level Level3D Level to fill during the level generation process.
random ByChance.Core.Random2 Random number generator to use for the level generation.
return bool
        public bool AddChunk(ChunkLibrary3D chunkLibrary, Level3D level, Random2 random)
        {
            return this.AddChunk<ChunkTemplate3D, Chunk3D>(chunkLibrary, level, random);
        }

Same methods

LevelGenerator3D::AddChunk ( ChunkLibrary3D chunkLibrary, Level3D level, Random2 random, Context3D freeContext ) : bool