public AddChunk ( ChunkLibrary3D chunkLibrary, Level3D level, |
||
chunkLibrary | ChunkLibrary3D | /// Chunk library that holds all chunk templates to use for the level generation. /// |
level | Level3D | Level to fill during the level generation process. |
random | Random number generator to use for the level generation. | |
return | bool |
public bool AddChunk(ChunkLibrary3D chunkLibrary, Level3D level, Random2 random)
{
return this.AddChunk<ChunkTemplate3D, Chunk3D>(chunkLibrary, level, random);
}
LevelGenerator3D::AddChunk ( ChunkLibrary3D chunkLibrary, Level3D level, |