void Start()
{
#if UNITY_ANDROID
durationBetweenSpawn = durationBetweenSpawnAndroid;
#else
durationBetweenSpawn = durationBetweenSpawnStandalone;
#endif
timestamp = Time.time;
durationBetweenSpawn = Mathf.Clamp(durationBetweenSpawn - (float)MGC.Instance.selectedMiniGameDiff / 4, 0.01f, 60);
}