public float GetValue(BulletMLTask task) { int startIndex = 0; return GetValue(0, ref startIndex, task); }
public override BLRunStatus Run(BulletMLBullet bullet) { bullet.Speed = node.GetValue(this); //if(bullet.index == DISP_BULLET_INDEX) Debug.WriteLine("SetSpeed:" + bullet.Speed); end = true; return(BLRunStatus.End); }