public btVector3 rotate(btVector3 wAxis, float angle)
{
btVector3 ret = new btVector3(LinearMathPINVOKE.btVector3_rotate(swigCPtr, btVector3.getCPtr(wAxis), angle), true);
if (LinearMathPINVOKE.SWIGPendingException.Pending) throw LinearMathPINVOKE.SWIGPendingException.Retrieve();
return ret;
}