BulletCSharp.btSoftSoftCollisionAlgorithm.calculateTimeOfImpact C# (CSharp) Method

calculateTimeOfImpact() public method

public calculateTimeOfImpact ( SWIGTYPE_p_btCollisionObject body0, SWIGTYPE_p_btCollisionObject body1, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut ) : float
body0 SWIGTYPE_p_btCollisionObject
body1 SWIGTYPE_p_btCollisionObject
dispatchInfo SWIGTYPE_p_btDispatcherInfo
resultOut SWIGTYPE_p_btManifoldResult
return float
        public virtual float calculateTimeOfImpact(SWIGTYPE_p_btCollisionObject body0, SWIGTYPE_p_btCollisionObject body1, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut)
        {
            float ret = BulletSoftBodyPINVOKE.btSoftSoftCollisionAlgorithm_calculateTimeOfImpact(swigCPtr, SWIGTYPE_p_btCollisionObject.getCPtr(body0), SWIGTYPE_p_btCollisionObject.getCPtr(body1), SWIGTYPE_p_btDispatcherInfo.getCPtr(dispatchInfo), SWIGTYPE_p_btManifoldResult.getCPtr(resultOut));
            if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending) throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
            return ret;
        }