public void getInfo2NonVirtual(btConstraintInfo2 info, SWIGTYPE_p_btTransform body0_trans, SWIGTYPE_p_btTransform body1_trans)
{
BulletDynamicsPINVOKE.btPoint2PointConstraint_getInfo2NonVirtual(swigCPtr, btConstraintInfo2.getCPtr(info), SWIGTYPE_p_btTransform.getCPtr(body0_trans), SWIGTYPE_p_btTransform.getCPtr(body1_trans));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
}