private void SwigDirectordrawArc__SWIG_1(IntPtr center, IntPtr normal, IntPtr axis, float radiusA, float radiusB, float minAngle, float maxAngle, IntPtr color, bool drawSect) { drawArc(new btVector3(center, false), new btVector3(normal, false), new btVector3(axis, false), radiusA, radiusB, minAngle, maxAngle, new btVector3(color, false), drawSect); }