public void setAxis(SWIGTYPE_p_btVector3 axisInA)
{
BulletDynamicsPINVOKE.btHingeConstraint_setAxis(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(axisInA));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
}