public getAnisotropicRollingFrictionDirection ( ) : SWIGTYPE_p_btVector3 | ||
return | SWIGTYPE_p_btVector3 |
public virtual SWIGTYPE_p_btVector3 getAnisotropicRollingFrictionDirection()
{
SWIGTYPE_p_btVector3 ret = new SWIGTYPE_p_btVector3(BulletCollisionPINVOKE.btCylinderShape_getAnisotropicRollingFrictionDirection(swigCPtr), true);
return ret;
}