Bug.GameObjects.FighterInput.down C# (CSharp) Method

down() public method

public down ( ) : double
return double
        public double down()
        {
            if (GamePad.GetState(player).IsConnected)
            {
                if (GamePad.GetState(player).IsButtonDown(Buttons.DPadDown))
                {
                    return 1;
                }
                else
                {
                    double val = GamePad.GetState(player).ThumbSticks.Left.Y;
                    if (val < -.2)
                        return 1;
                }
            }
            if (Keyboard.GetState().IsKeyDown(downKey))
            {
                return 1;
            }
            return 0;
        }