public double down()
{
if (GamePad.GetState(player).IsConnected)
{
if (GamePad.GetState(player).IsButtonDown(Buttons.DPadDown))
{
return 1;
}
else
{
double val = GamePad.GetState(player).ThumbSticks.Left.Y;
if (val < -.2)
return 1;
}
}
if (Keyboard.GetState().IsKeyDown(downKey))
{
return 1;
}
return 0;
}