public static void Verify(MemBlock p, ISender from, object state) { lock(_class_lock) { // // Make sure that the packet equals my state. // if (!p.Equals(state)) { _wrongly_routed++; } _received++; } } protected static bool CheckStatus() {
public void HandleData(MemBlock p, ISender from, object state) { RoutingTester.Verify(p, from, state); }