/**
* Create a node with a given local address and
* a set of Routers.
* @param addr Address for the local node
* @param realm the Realm or Namespace this node belongs to
*/
protected Node(Address addr, string realm)
{
//Start with the address hashcode:
_sync = new Object();
lock (_sync)
{
DemuxHandler = new DemuxHandler();
/*
* Make all the hashtables :
*/
_local_add = AddressParser.Parse(addr.ToMemBlock());
_realm = String.Intern(realm);
/* Set up the heartbeat */
_heart_period = 500; //500 ms, or 1/2 second.
_heartbeat_handlers = new Dictionary <EventHandler, Brunet.Util.FuzzyEvent>();
_task_queue = new NodeTaskQueue(this);
_packet_queue = new BCon.LFBlockingQueue <IAction>();
_running = 0;
_send_pings = 1;
_LOG = ProtocolLog.Monitor.Enabled;
_connection_table = new ConnectionTable(_local_add);
_connection_table.ConnectionEvent += this.ConnectionHandler;
//We start off offline.
_con_state = Node.ConnectionState.Offline;
/* Set up the ReqrepManager as a filter */
_rrm = new ReqrepManager(this);
DemuxHandler.GetTypeSource(PType.Protocol.ReqRep).Subscribe(_rrm, null);
_rrm.Subscribe(this, null);
this.HeartBeatEvent += _rrm.TimeoutChecker;
/* Set up RPC */
_rpc = new RpcManager(_rrm);
DemuxHandler.GetTypeSource(PType.Protocol.Rpc).Subscribe(_rpc, null);
/*
* Where there is a change in the Connections, we might have a state
* change
*/
_connection_table.ConnectionEvent += this.CheckForStateChange;
_connection_table.DisconnectionEvent += this.CheckForStateChange;
_connection_table.StatusChangedEvent += this.CheckForStateChange;
_codeinjection = new Brunet.Services.CodeInjection(this);
_codeinjection.LoadLocalModules();
/*
* We must later make sure the EdgeEvent events from
* any EdgeListeners are connected to _cph.EdgeHandler
*/
/**
* Here are the protocols that every edge must support
*/
/* Here are the transport addresses */
_remote_ta = new ArrayList();
/*@throw ArgumentNullException if the list ( new ArrayList()) is null.
*/
/* EdgeListener's */
_edgelistener_list = new ArrayList();
_edge_factory = new EdgeFactory();
/* Initialize this at 15 seconds */
_connection_timeout = new TimeSpan(0, 0, 0, 0, 15000);
//Check the edges from time to time
IAction cec_act = new HeartBeatAction(this, this.CheckEdgesCallback);
_check_edges = Brunet.Util.FuzzyTimer.Instance.DoEvery(delegate(DateTime dt) {
this.EnqueueAction(cec_act);
}, 15000, 1000);
}
}