public override void Start(SocketState ss) {
object result = Result.Value;
if( result != null ) {
TcpEdge new_edge = result as TcpEdge;
if( new_edge != null ) {
//Tell the world about the new Edge:
ss.AddEdge(new_edge);
ECB(true, new_edge, null);
}
else {
ECB(false, null, (Exception)result);
}
}
else {
//Try to make a new start:
if( IPAddressQueue.Count <= 0 ) {
ECB(false, null, new EdgeException("No more IP Addresses"));
}
else {
Socket s = null;
try {
s = new Socket(AddressFamily.InterNetwork,
SocketType.Stream,
ProtocolType.Tcp);
s.Blocking = false;
ss.AddCreationState(s, this);
IPAddress ipaddr = (IPAddress)IPAddressQueue.Dequeue();
IPEndPoint end = new IPEndPoint(ipaddr, Port);
//This is a hack because of a bug in MS.Net and Mono:
//https://bugzilla.novell.com/show_bug.cgi?id=349449
//http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=332142
s.Bind(new IPEndPoint(IPAddress.Any, 0));
s.Connect(end);
}
catch(SocketException sx) {
if( sx.SocketErrorCode != SocketError.WouldBlock ) {
if( s != null ) {
ss.TakeCreationState(s);
}
ECB(false, null, new EdgeException(false, "Could not Connect", sx));
}
/* else Ignore the non-blocking socket error */
}
}
}
}
}