Bricklayer.Server.NetworkManager.Send C# (CSharp) Method

Send() public method

Encodes and sends a message to a specified player
public Send ( IMessage gameMessage, Bricklayer.Server.Entities.Player player ) : void
gameMessage IMessage IMessage to send
player Bricklayer.Server.Entities.Player Player to send to
return void
        public void Send(IMessage gameMessage, Player player)
        {
            Send(gameMessage, (NetConnection)NetServer.Connections.Where(
                x => x.RemoteUniqueIdentifier == player.RemoteUniqueIdentifier &&
                Server.PlayerFromRUI(x.RemoteUniqueIdentifier, true).Map.ID == player.Map.ID)
               .ElementAt(0));
        }

Same methods

NetworkManager::Send ( IMessage gameMessage, NetConnection recipient ) : void