BrashMonkey.Spriter.DataPlugins.SpriterDataUnity.GetRelativeName C# (CSharp) Method

GetRelativeName() private static method

private static GetRelativeName ( Component component, Transform root ) : string
component UnityEngine.Component
root UnityEngine.Transform
return string
        private static string GetRelativeName(Component component, Transform root)
        {
            string name = component.transform.name;

            Transform t = component.transform.parent;

            while (t != root)
            {
                name = t.name + "/" + name;
                t = t.parent;
            }

            return name;
        }