private static void ReadBoneRef(SpriterHierarchy hierarchy, XmlElement child)
{
var boneRef = new SpriterMainlineBoneRef();
hierarchy.bones.Add(boneRef);
foreach (XmlAttribute attribute in child.Attributes)
{
// id
if (attribute.Name.Equals("id"))
boneRef.ID = int.Parse(attribute.Value);
// parent
else if (attribute.Name.Equals("parent"))
boneRef.parent = int.Parse(attribute.Value);
// timeline
else if (attribute.Name.Equals("timeline"))
boneRef.timeline = int.Parse(attribute.Value);
// key
else if (attribute.Name.Equals("key"))
boneRef.key = int.Parse(attribute.Value);
}
}