Box2DX.Dynamics.PulleyJointDef.PulleyJointDef C# (CSharp) Method

PulleyJointDef() public method

public PulleyJointDef ( ) : System
return System
        public PulleyJointDef()
        {
            Type = JointType.PulleyJoint;
            GroundAnchor1 = new Vector2(-1.0f, 1.0f);
            GroundAnchor2 = new Vector2(1.0f, 1.0f);
            LocalAnchor1 = new Vector2(-1.0f, 0.0f);
            LocalAnchor2 = new Vector2(1.0f, 0.0f);
            Length1 = 0.0f;
            MaxLength1 = 0.0f;
            Length2 = 0.0f;
            MaxLength2 = 0.0f;
            Ratio = 1.0f;
            CollideConnected = true;
        }