public PulleyJointDef()
{
Type = JointType.PulleyJoint;
GroundAnchor1 = new Vector2(-1.0f, 1.0f);
GroundAnchor2 = new Vector2(1.0f, 1.0f);
LocalAnchor1 = new Vector2(-1.0f, 0.0f);
LocalAnchor2 = new Vector2(1.0f, 0.0f);
Length1 = 0.0f;
MaxLength1 = 0.0f;
Length2 = 0.0f;
MaxLength2 = 0.0f;
Ratio = 1.0f;
CollideConnected = true;
}