Box2DX.Dynamics.PulleyJoint.GetReactionForce C# (CSharp) Method

GetReactionForce() public method

public GetReactionForce ( float inv_dt ) : System.Vector2
inv_dt float
return System.Vector2
        public override Vector2 GetReactionForce(float inv_dt)
        {
            Vector2 P = _impulse * _u2;
            return inv_dt * P;
        }